James Meader
James Meader
Junior Environment Artist @ Ubisoft Reflections
Newcastle, United Kingdom

Summary

Determined. Resilient. Relentless.

Never Ending.

My name is James Meader and have been working in the Games Industry for 2 years.
I specialize in Game Art, Hardsurface modelling and an array of texturing techniques.

Check my Blog out current progress of upcoming projects.
http://surfingonintegrity.blogspot.co.uk/

Resume PDF

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Skills

Hard Surface ModelingHand painted textures3D Modelingdigital sculptingUV MappingRetopologyrenderinglowpoly modeling

Software proficiency

3ds Max
3ds Max
ZBrush
ZBrush
xNormal
xNormal
Photoshop
Photoshop
Quixel Suite
Quixel Suite
Marmoset Toolbag
Marmoset Toolbag
Maya
Maya
3D-Coat
3D-Coat
Substance Painter
Substance Painter
TopoGun
TopoGun
Unreal Engine
Unreal Engine

Experience

  • Junior Environment Artist at Ubisoft Reflections
    Newcastle, United Kingdom
    March 2017 - Present

  • 3d Artist at Pretty Simple
    Paris, France
    August 2016 - September 2016 (1 month)

  • Junior 3d Artist at Goodgame Studios
    Hamburg, Germany
    February 2015 - February 2016 (1 year)

    -Experience in working in small teams in ideation phases of game development

    -Experience with Agile Scrum workflow.

    -Creating low poly game objects to then be adapted to high poly and baked down using a variety of baking techniques.

    -Paying close attention to texture density and consistency between all game assets.

    -Implementing game assets to unity and working with Developers to creating game content.

    -Helping new artists get to grips with current workflows.

  • Trainee 3d Artist at Goodgame Studios
    Hamburg
    February 2014 - February 2015 (1 year)

    -Modelling assets so they are ready to be rendered in ISO

    -Rendering assets

    -Using existing shaders and adjusting existing shaders

    -Researching new ideas and approaches to new projects

    -Listening and learning from fellow co-workers

    -Keeping an eye on organisation when it comes to folder structuring.