Determined. Resilient. Relentless.
My name is James Meader and have been working in the Games Industry for 2 years.
I specialize in Game Art, Hardsurface modelling and an array of texturing techniques.
Check my Blog out current progress of upcoming projects.
-Experience in working in small teams in ideation phases of game development
-Experience with Agile Scrum workflow.
-Creating low poly game objects to then be adapted to high poly and baked down using a variety of baking techniques.
-Paying close attention to texture density and consistency between all game assets.
-Implementing game assets to unity and working with Developers to creating game content.
-Helping new artists get to grips with current workflows.
-Modelling assets so they are ready to be rendered in ISO
-Using existing shaders and adjusting existing shaders
-Researching new ideas and approaches to new projects
-Listening and learning from fellow co-workers
-Keeping an eye on organisation when it comes to folder structuring.