I had the pleasure of working on a VR experience for the show Britannia. During this project I had the opportunity to learn a photogrammetry pipeline (excluding the photoshoot) as well make many props from scratch. The environments were all scanned and optimized to be used in UE4. These shots are collection of areas I worked on, majority being prop creation and placement.
A project of this size couldn't have been done without a hardworking and supporting team.