James Meader
James Meader
Hardsurface & Prop Artist
Midlands , United Kingdom

Summary

3d Artist with 5 years of experience in the games industry both in mobile and AAA game development. Very hard working individual, professional and passionate about making great games and products. I welcome challenges that push me further as well as collaborating with like minded individuals within a team environment.

I have a particular love and flair for anything Hardsurface and Scifi.

Outside game development I enjoy running fast, far and beating most.

Resume PDF

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Skills

3D ModelingHard Surface ModelingUV MappingRetopologyHand painted texturesrenderingdigital sculptinglowpoly modeling

Software proficiency

3ds Max
3ds Max
ZBrush
ZBrush
xNormal
xNormal
Photoshop
Photoshop
Quixel Suite
Quixel Suite
Marmoset Toolbag
Marmoset Toolbag
Maya
Maya
3DCoat
3DCoat
Substance Painter
Substance Painter
Unreal Engine
Unreal Engine
TopoGun
TopoGun

Productions

  • Britannia portrait
    • Video Game
      Britannia VR - Out Of Your Mind
    • Year
      2019
    • Role
      3d Artist
    • Company
      Hammerhead VR
  • 220px the division 2 art
    • Video Game
      Tom Clancy's The Division 2
    • Year
      2019
    • Role
      Junior Environment Artist
    • Company
      Ubisoft Reflections
  • Shadowkings
    • Video Game
      Shadow Kings: Dark Ages
    • Year
      2014
    • Role
      Trainee 3d Artist
    • Company
      Goodgame Studios

Experience

  • 3d Artist at Bulkhead Interactive
    Derby, United Kingdom
    January 2020 - June 2020

    My Roles included:-

    -The making of environment props & vehicles from blockout to textured final.

    -Helping junior artist by providing advice & feedback

    -Document daily progress and maintaining a schedule

  • 3d Artist at Hammerhead VR
    Gateshead, United Kingdom
    February 2019 - November 2019

    Worked on BRITANNIA VR: OPEN YOUR for HTC Vie and Oculus

    My Roles included:-

    -Using the photogrammetry pipeline to capture data to be then made into optimized game assets to be used in Unreal for VR projects.

    -Making assets from blockout to final and textured.

    -Working with artists and QA to ensure experiences run efficiently.

    -Documenting and researching new techniques to push forward practices for future projects.

  • Junior Environment Artist at Ubisoft Reflections
    Newcastle, United Kingdom
    March 2017 - January 2019

    Worked on THE DIVISION 2 for Playstation 4, Xbox & PC

    I worked as part of the MISSIONS TEAM for the final mission of the game, THE US CAPITOL

    My Roles included:-

    -Pre-production duties, concepting and designing in collaboration with Level Design, Art Direction and Game Design.

    -Whiteboxing the entire mission and being in constant communication with Level Design and full facilitating their decisions and ideas to come to a mutual understanding that can work for the best of the mission.

    -Taking whitebox and working with Senior Environment artist into full realizing the spaces.

    -Using a wide variety of techniques from Low/High poly modelling, texturing, modifying materials & set dressing.

    -Keeping track & communication with producers, managing and tracking tasks with accurate estimations.

  • Junior 3d Artist at Goodgame Studios
    Hamburg, Germany
    February 2015 - February 2016

    Worked primarily on IDEATION & PRE-PRODUCTION

    My roles included:-

    -Working closely with a small team in prototyping ideas for games with a specific genre and platform in mind.

    -Making convincing prototype artwork to visualize ideation.

    -Working closely with concept artists in the design and full realization of assets for pre-production needs.

  • Trainee 3d Artist at Goodgame Studios
    Hamburg, Germany
    February 2014 - February 2015

    Worked on SHADOWS KINGS for iOS & Android

    My roles included:-

    - Working closely with Senior Artists to achieve the overall look of the final assets.

    - Modelling with an isometric camera in mind, and following technical limitations

    - Assigning and maintaining shaders

    instructions assigned by technical artists and other artists.

    -Regular check ins and mentoring from Senior Artists