5 years of experience in the games industry both in mobile and AAA game development. Very hard working individual, professional and passionate about making great games and products. I welcome challenges that push me further as well as collaborating with like minded individuals within a team environment.
I have a particular love and flair for anything Hardsurface and Scifi.
I am currently working at Splash Damage as an Associate Hardsurface Artist on an unannounced project.
Outside game development I enjoy running fast, far and beating most.
My Roles included:-
-The making of environment props & vehicles from blockout to textured final.
-Helping junior artist by providing advice & feedback
-Document daily progress and maintaining a schedule
Worked on BRITANNIA VR: OPEN YOUR for HTC Vie and Oculus
My Roles included:-
-Using the photogrammetry pipeline to capture data to be then made into optimized game assets to be used in Unreal for VR projects.
-Making assets from blockout to final and textured.
-Working with artists and QA to ensure experiences run efficiently.
-Documenting and researching new techniques to push forward practices for future projects.
Worked on THE DIVISION 2 for Playstation 4, Xbox & PC
I worked as part of the MISSIONS TEAM for the final mission of the game, THE US CAPITOL
My Roles included:-
-Pre-production duties, concepting and designing in collaboration with Level Design, Art Direction and Game Design.
-Whiteboxing the entire mission and being in constant communication with Level Design and full facilitating their decisions and ideas to come to a mutual understanding that can work for the best of the mission.
-Taking whitebox and working with Senior Environment artist into full realizing the spaces.
-Using a wide variety of techniques from Low/High poly modelling, texturing, modifying materials & set dressing.
-Keeping track & communication with producers, managing and tracking tasks with accurate estimations.
Worked primarily on IDEATION & PRE-PRODUCTION
My roles included:-
-Working closely with a small team in prototyping ideas for games with a specific genre and platform in mind.
-Making convincing prototype artwork to visualize ideation.
-Working closely with concept artists in the design and full realization of assets for pre-production needs.
Worked on SHADOWS KINGS for iOS & Android
My roles included:-
- Working closely with Senior Artists to achieve the overall look of the final assets.
- Modelling with an isometric camera in mind, and following technical limitations
- Assigning and maintaining shaders
instructions assigned by technical artists and other artists.
-Regular check ins and mentoring from Senior Artists